Search found 34 matches
- Tue Mar 03, 2026 2:48 pm
- Forum: Castaway Meta
- Topic: Suggestion - Events
- Replies: 3
- Views: 537
Re: Suggestion - Events
A lot of people would think this is gay (especially the roleplay part) but personally I'd love this.
I think it'd make for some good fun, it was the first thing that came to mind when i thought about events that castaway could do. A few other ideas I've thought of are special map pools, e.g ...
- Tue Mar 03, 2026 6:51 am
- Forum: Castaway Meta
- Topic: Suggestion - MGE
- Replies: 49
- Views: 17720
Re: Suggestion - MGE
I haven't looked at the player counts to see how it has fared in that regard, so this is all just speculation
It's actually been going pretty well, seeding is faster, more people join earlier because the experience is much improved over roaming an empty map being semi-friendly and waiting and ...
- Tue Mar 03, 2026 6:34 am
- Forum: Castaway Meta
- Topic: Suggestion - Castaway india
- Replies: 4
- Views: 1159
Suggestion - Castaway india
The solution? in1.castaway.tf ! Millions of Indians every year connect to the internet for the first time, theoretically that could be millions of new players on castaway every year. Tf2 is a ...
- Mon Mar 02, 2026 6:14 am
- Forum: Castaway Meta
- Topic: Suggestion - MGE
- Replies: 49
- Views: 17720
Re: Suggestion - MGE
Need this on SG as well
Seconded, and on EU aswell. There was no issue with MGE stunting the server, we had a lotta people join mge on va2 last saturday, and when about 8 or 9 players joined, we all RTVd and began a regular session. If its possible, the only change i'd make is removing MGE from ...
- Fri Feb 27, 2026 10:41 am
- Forum: Castaway Meta
- Topic: Suggestion - Events
- Replies: 3
- Views: 537
Re: Suggestion - Events
An item whitelist restricts hats and weapons to what was available during whichever time we want to mimic, reverts are also configured to their 2009 versions, a mapcycle with maps that were in the game (including community maps) at that time ...
- Fri Feb 27, 2026 10:34 am
- Forum: Castaway Meta
- Topic: Suggestion - Events
- Replies: 3
- Views: 537
Suggestion - Events
I think it'd be a great idea to set aside one day a month (or however frequent is convenient) for a fun event, with special settings or rules or maps in place. If randoms on board with something like this, use this thread to brainstorm and discuss event ideas.
- Fri Feb 27, 2026 9:11 am
- Forum: Castaway Meta
- Topic: Server Bug/Issue report thread.
- Replies: 2
- Views: 369
Re: Server Bug/Issue report thread.
While playing MGE in VA#2 a lot of players couldn't join because "map is missing". I'm fairly certain they played MGE before and had the right map downloaded, but for whatever reason they couldn't play. it might be an issue with fastDL or the map name.
- Fri Feb 27, 2026 9:09 am
- Forum: Castaway Meta
- Topic: Server Bug/Issue report thread.
- Replies: 2
- Views: 369
Server Bug/Issue report thread.
This thread is for reporting bugs relating to the servers function, like not being able to connect, or core features not working.
This is NOT a thread for reporting weapon revert bugs, use the weapon revert mega-thread for that.
- Fri Feb 27, 2026 5:54 am
- Forum: Castaway Meta
- Topic: Suggestion - MGE
- Replies: 49
- Views: 17720
Re: Suggestion - MGE
I've implemented this on Virginia 2 only. There is a MGE map, which can be nominated infinitely (it never enters the "played recently" pool) and the MGEmod plugin activates only on that map. There are currently no player count restrictions on when you can nominate it, nor does it get swapped off ...
- Fri Feb 27, 2026 4:57 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
protons wrote: Thu Feb 26, 2026 11:50 pmdo you have historical sources for this? when did that get patched? would be helpful to know
https://wiki.teamfortress.com/wiki/Conga#Update_history
November 3, 2015 Patch
Updated taunts to prevent movement during the pre-round period when players are frozen.
- Thu Feb 26, 2026 7:35 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
I have no idea where else to post this, but whatever command or plugin allows soldier/demos to rocket jump during freeze time should be expanded, as you used to be able to conga forwards too.
- Thu Feb 26, 2026 7:33 am
- Forum: Castaway Meta
- Topic: Suggestion - MGE
- Replies: 49
- Views: 17720
Re: Suggestion - MGE
- Wed Feb 25, 2026 1:34 pm
- Forum: Castaway Meta
- Topic: Suggestion - MGE
- Replies: 49
- Views: 17720
Re: Suggestion - MGE
The MGE sourcemod plugin is compatible with the Weapon Reverts Extended plugin. I have tried this multiple times on a dedicated server when testing reverts with other people.
The MGE plugin is only enabled if it is on an MGE map. If not, then the MGE plugin is not enabled and the server plays as ...
- Tue Feb 24, 2026 8:41 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
Unlike the standard Invisibility Watch, Dispensers and ammo cannot replenish the Cloak meter while invisible.
oh damn, thanks for the source on that. I was wrong about that then, forgot that after 9 years. I got so used to the playstyle of decloaking near packs and recharging the feign ...
- Tue Feb 24, 2026 8:24 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
That's bullshit. The new-style dead ringer never let you refill from ammo while cloaked.
You must be thinking of the jungle inferno nerf or something, you could pick up packs while cloaked with the tough break dead ringer, though in practice it was often better to decloak right before picking ...
- Tue Feb 24, 2026 5:32 am
- Forum: Castaway Meta
- Topic: Suggestion - MGE
- Replies: 49
- Views: 17720
Suggestion - MGE
- Tue Feb 24, 2026 5:00 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
i am a spy main who used the dead ringer from 2009-2015, and ...
The speed boost isnt just good for flashy trickstabs (which are extremely fun), the main benefit is being able to egress and run to health and ammo packs faster than anyone else can take them or check them, and with afterburn ...
- Mon Feb 23, 2026 5:05 pm
- Forum: Castaway Meta
- Topic: YouTube Clip Submission Thread
- Replies: 40
- Views: 5871
Re: YouTube Clip Submission Thread
Video: https://files.catbox.moe/9tzetx.mp4
Thumbnai: 
Title: the puncturer
Description: a few not good kills
- Mon Feb 23, 2026 3:00 pm
- Forum: Creative Works
- Topic: CASTAWAY-TAN Appreciation Thread
- Replies: 11
- Views: 4730
Re: CASTAWAY-TAN Appreciation Thread
Castaway-tan...
Cringe,
why should this be a "secondary mascot" do you want to force your little OC onto the server like that. Genuinely, you might as well post a furry trans girl with the castaway logo on her tits, it would be just as appropriate if not more so than this subversive UwU anime ...
- Mon Feb 23, 2026 2:53 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
I think the pre-GM dead ringer is preferred is because of feigning on low health is much more consistent than the Tough Break dead ringer, I guess that tanking crockets with 15 HP is what dead ringer should always been doing.
I haven't heard any spy mains say the pre gun mettle DR was better ...
- Mon Feb 23, 2026 4:59 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
fuck the speed boost I'd rather tank some backstabs to make the spy mains seethe
Also, I have always hated how it just takes away half of your cloak WHEN YOU FEIGN instead of AFTER YOU DECLOAK thus screwing up the dead ringer visuals, it looks really retarded
The cloak drain upon feigning is ...
- Sun Feb 22, 2026 7:13 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
The current (pre gun-mettle) revert of the dead ringer has only one advantage over the tough break version, 90% damage ...
- Fri Feb 20, 2026 12:10 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
val wrote: Thu Feb 19, 2026 9:44 pm... You can't get that level of mobility from anywhere else in Scout's arsenal, the old version overlapped too much with the Crit-a-Cola.
...
The Force a Nature is cringing in your direction
- Mon Feb 16, 2026 9:55 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
It's a totally fine revert while the pre-gun mettle loch-n-load is accepted
the reverted stats currently used are better than the pre gun mettle stats, the reason it doesn't oneshot low hp classes is because damage spread on grenades has been removed for a long time, which was separate to ...
- Mon Feb 16, 2026 6:01 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
Revert the Iron Bomber projectile's collision size, this is a valid QoL change
how can you tell it isnt :)
also simping for the tough break dead ringer again, if random cant get enough spy mains opinions i can make objective arguments if needed, for why the tough break dead ringer mogs the ...
- Thu Feb 12, 2026 4:19 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
I dislike reverting weapons to periods that were too short because then they don't feel like real versions to me. We avoid doing this as much as possible. For example...
Huh, i was always under the impression that the old backburner version was there for like a year, never knew that. Thats ...
- Thu Feb 12, 2026 3:20 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
That just means prior to pyromania it had a 10% boost and then come pyromania it was removed and all base flame damage was increased. But prior to that it had 10% to distinguish itself which would make it a valid statline. It's a similar situation to swap speed, gun mettle universally increased ...
- Thu Feb 12, 2026 2:30 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
- Wed Feb 11, 2026 3:14 pm
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
Because you're trading the potency of your secondary for 15 extra health, on Scout no less. Plus no fall damage. It's a fair downside.
the upsides just aren't worth it for me, 15 extra health as a passive is nice, but no fall damage? since when do scouts have to worry about fall damage, it only ...
- Tue Feb 10, 2026 11:57 am
- Forum: Weapon Reverts
- Topic: Weapon Reverts Megathread
- Replies: 190
- Views: 66230
Re: Weapon Reverts Megathread
Damn, much preferred the other version, much higher DPS and health on hit, its like the winger if the winger was good. the fire rate penalty on the +15hp version is too harsh for me