Search found 50 matches

by Kvasorob
Wed Apr 08, 2026 12:25 pm
Forum: Mapping & Asset Creation
Topic: MGE_CASTAWAY_V1 thread
Replies: 5
Views: 14391

Re: MGE_CASTAWAY_V1 thread


Finally tried this out, from a gameplay standpoint i have no major complaints so far. The arenas play how i expected them to and are a lot of fun.
Biggest complaint from me is the asteroid skybox on every map. That's stupid. It looks tacky and weird. Keep the skyboxes natural for what the map is ...
by Kvasorob
Wed Apr 08, 2026 12:14 pm
Forum: Mapping & Asset Creation
Topic: MGE_CASTAWAY_V1 thread
Replies: 5
Views: 14391

Re: MGE_CASTAWAY_V1 thread



Finally tried this out, from a gameplay standpoint i have no major complaints so far. The arenas play how i expected them to and are a lot of fun.
Biggest complaint from me is the asteroid skybox on every map. That's stupid. It looks tacky and weird. Keep the skyboxes natural for what the map is ...
by Kvasorob
Sun Mar 22, 2026 6:14 am
Forum: Mapping & Asset Creation
Topic: MGE_CASTAWAY_V1 thread
Replies: 5
Views: 14391

MGE_CASTAWAY_V1 thread

https://cdn.imgchest.com/files/10a4da4e1eef.png

mge_castaway_v1 finally released!
Go check it out at either Gamebanana, Steam Workshop, or download it directly.

Hopefully will be added to servers soon. And when that happens, please submit any feedback to this thread, would be appreciated a ...
by Kvasorob
Tue Mar 10, 2026 11:54 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway development


Final map roster is:

Hydro's power
Hydro's bridge
Hydro's dam
Hydro's dish
Doomsday's rocket
Lumberyard's log
Garbage day's middle
Turbine's middle
Asteroid's middle
5Gorge's middle
Well's middle (CP/Arena)
Foundry's middle
Foundry's last
Yukon's 2nd
Fastlane's 2nd
Nightfall's 2nd ...
by Kvasorob
Mon Mar 09, 2026 11:22 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway development

Final map roster is:

Hydro's power
Hydro's bridge
Hydro's dam
Hydro's dish
Doomsday's rocket
Lumberyard's log
Garbage day's middle
Turbine's middle
Asteroid's middle
5Gorge's middle
Well's middle (CP/Arena)
Foundry's middle
Foundry's last
Yukon's 2nd
Fastlane's 2nd
Nightfall's 2nd's ...
by Kvasorob
Mon Mar 09, 2026 1:47 am
Forum: Castaway Meta
Topic: Map Rotation Megathread
Replies: 42
Views: 6922

Re: Map Rotation Megathread



I've yet to play on half of the new maps, saturday didn't have them, my overall thoughts so far:

Silvertrail is really bad, not even the fun kind of bad, was obviously meant to be an experiment from the creator
Mach gets really boring after like 5 minutes, we already have vikings, barn and ...
by Kvasorob
Sat Mar 07, 2026 6:43 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway



Alright, so the current roster is looking the following way:
Hydro's power
5Gorge's middle
Asteroid's middle
Fastlane's second
Yukon's second
Doomsday's rocket
Foundry's middle (In-progress)
Hydro's dish (In-progress)
Lumberyard's log (In-progress)
Garbage Day middle
Turbine middle ...
by Kvasorob
Sat Mar 07, 2026 6:34 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway


Here are some arenas that I think would be cool to have:
Turbine mid
Something on Nightfall (either stage 1 courtyard (the area outside spawn) or stage 2 mid)
CP Well mid
Coldfront last


I theorize garbage day can be a 50/50 for MGE, it's round and fits most of criteria above, but, even ...
by Kvasorob
Sat Mar 07, 2026 6:24 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway


Alright, so the current roster is looking the following way:
Hydro's power
5Gorge's middle
Asteroid's middle
Fastlane's second
Yukon's second
Doomsday's rocket
Foundry's middle (In-progress)
Hydro's dish (In-progress)
Lumberyard's log (In-progress)
Garbage Day middle
Turbine middle ...
by Kvasorob
Sat Mar 07, 2026 6:09 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway


Additionally, should lumberyard's log's cutoff be
https://cdn.imgchest.com/files/2c21baf231c5.jpg https://cdn.imgchest.com/files/3d09254c4f55.jpg
Here

Or

https://cdn.imgchest.com/files/b353390a7934.jpg https://cdn.imgchest.com/files/3e641ac9e082.jpg

Here?

In other words, should the ...
by Kvasorob
Sat Mar 07, 2026 5:47 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway

If anyone cares, new arenas:

FOUNDRY'S LAST
https://cdn.imgchest.com/files/94c0327d1af3.jpg https://cdn.imgchest.com/files/c53c6f03854c.jpg https://cdn.imgchest.com/files/caa143f3ea9b.jpg https://cdn.imgchest.com/files/9907150e9eaf.jpg

TURBINE'S MIDDLE
https://cdn.imgchest.com/files ...
by Kvasorob
Sat Mar 07, 2026 5:41 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway

Additionally, should lumberyard's log's cutoff be
https://cdn.imgchest.com/files/2c21baf231c5.jpg https://cdn.imgchest.com/files/3d09254c4f55.jpg
Here

Or

https://cdn.imgchest.com/files/b353390a7934.jpg https://cdn.imgchest.com/files/3e641ac9e082.jpg

Here?

In other words, should the building ...
by Kvasorob
Sat Mar 07, 2026 5:27 am
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

Re: mge_castaway

Alright, so the current roster is looking the following way:
Hydro's power
5Gorge's middle
Asteroid's middle
Fastlane's second
Yukon's second
Doomsday's rocket
Foundry's middle (In-progress)
Hydro's dish (In-progress)
Lumberyard's log (In-progress)
Garbage Day middle
Turbine middle ...
by Kvasorob
Tue Mar 03, 2026 2:55 pm
Forum: Mapping & Asset Creation
Topic: mge_castaway development
Replies: 10
Views: 4141

mge_castaway development

Making this a new separate thread to have less clogging and finally have a proper throughout discussion rather than this be "what-if"

the work on castaway's own mge map has been started, and despite some said that this "should be community project where everyone participates" - it is obvious to me ...
by Kvasorob
Sun Mar 01, 2026 11:10 am
Forum: Castaway Meta
Topic: MGE for EU?
Replies: 3
Views: 407

MGE for EU?

today's NA session (NA being early in morning for me) was filled on virginia 2 server, moreover specifically because it ran mge map and plugin.
Perhaps adding MGE to EU server could help it seed (especially earlier) and see more use in off hours?
Some people from EU's playerbase suggest castaway ...
by Kvasorob
Sat Feb 28, 2026 3:33 am
Forum: Mapping & Asset Creation
Topic: Castaway MGE
Replies: 6
Views: 420

Re: Castaway MGE


Necessarily this would probably mean asteroid, doomsday, and hydro get in as they're the only ones for those gamemodes (radiant doesn't count as it's too new).
There are so many potential areas for a Hydro MGE arenas that it could even be it's own map.

A few obvious choices are:
Radar Dish ...
by Kvasorob
Fri Feb 27, 2026 12:54 pm
Forum: Mapping & Asset Creation
Topic: Castaway MGE
Replies: 6
Views: 420

Re: Castaway MGE

total amount of arenas that can be squeezed in depends on the maximum possible size of a tf2 map (which is 32768x32768 hu) and limits of entities of displacements, point and brush entities and etc, these can be increased by trimming down unplayable areas and props and decoration that doesn't affect ...
by Kvasorob
Mon Feb 23, 2026 6:18 pm
Forum: Team Fortress 2
Topic: Castaway Videos
Replies: 3
Views: 343

Re: Castaway Videos

I'll start:

I think this moment was really funny, I just joined server to it as well

by Kvasorob
Mon Feb 23, 2026 6:02 pm
Forum: Team Fortress 2
Topic: Castaway Videos
Replies: 3
Views: 343

Castaway Videos

Post here clips from castaway.tf game servers which are either too short or not that interesting to be featured on youtube channel.
Made to be a substitute for Castaway Videos channel in groupchat, videos there disappear eventually and it's ass to get them in there
(You can send here youtube clips ...
by Kvasorob
Mon Feb 23, 2026 12:09 pm
Forum: Creative Works
Topic: Castaway Meme Thread
Replies: 3
Views: 325

Re: Castaway Meme Thread

random wrote: Mon Feb 23, 2026 9:36 am

no soyjaks

that's true though, forgot about that

by Kvasorob
Mon Feb 23, 2026 8:49 am
Forum: Off-Topic
Topic: Music Thread
Replies: 47
Views: 12976

Re: Music Thread

yo I think this shit slaps though:

by Kvasorob
Mon Feb 23, 2026 8:32 am
Forum: Creative Works
Topic: Castaway Meme Thread
Replies: 3
Views: 325

Re: Castaway Meme Thread

Here's also couple ones I've made around July 2024, not that proud of them and they are way too specific, but thought worth preserving history:
Image

Image

by Kvasorob
Mon Feb 23, 2026 8:26 am
Forum: Creative Works
Topic: Castaway Meme Thread
Replies: 3
Views: 325

Castaway Meme Thread

Post here memes about/related to castaway, it's affiliate spaces, related topics etc.
No dramafagging or ecelebs, also no soyjaks.
Not sure if this is supposed to go in Creative Works, Castaway Meta or Off-Topic, but I consider memes to be a really basic form of art( since they are created, though ...
by Kvasorob
Sat Feb 21, 2026 7:41 am
Forum: Mapping & Asset Creation
Topic: Comprehensive Introduction to TF2 Mapping
Replies: 9
Views: 2253

Re: Comprehensive Introduction to TF2 Mapping


got a question about the requirements, what files from tools++ do i need? is it just vbsp++ that i need, or are there more files that i need to download?


When you click on any download of "bsp++", "vvis++" or "vrad++" you download a zip file containing all of them, so yeah, you only need to ...
by Kvasorob
Wed Feb 18, 2026 2:21 am
Forum: Castaway Meta
Topic: Map Rotation Megathread
Replies: 42
Views: 6922

Re: Map Rotation Megathread

Perhaps consider adding this version of asteroid to weekend rotation, in the same way as older version of cactus canyon is on it?
https://steamcommunity.com/sharedfiles/filedetails/?id=3618318473

It might be lacking in gameplay and hinder player's existing muscle memory but I'd like to give it a ...
by Kvasorob
Sun Feb 15, 2026 2:46 pm
Forum: Creative Works
Topic: WIP Quickplay propaganda poster
Replies: 15
Views: 2562

Re: WIP Quickplay propaganda poster


I assume that you are using the color red to represent bad, which is the color of "casual" on the ball, you should try to separate them from each other, making them distinct.


In western culture and imagery red color is used to pick attention, it's the most eye-catching color. There's nothing ...
by Kvasorob
Sun Feb 15, 2026 9:36 am
Forum: Mapping & Asset Creation
Topic: Comprehensive Introduction to TF2 Mapping
Replies: 9
Views: 2253

Re: Comprehensive Introduction to TF2 Mapping

Good read.
I myself started mapping all the way back in early 2021, for half a decade now (damn).
And despite, as such, having quite some experience with hammer already, I still found some parts of this tutorial incredibly useful and really game-changing, I really wish I could discover them earlier ...
by Kvasorob
Sun Feb 15, 2026 3:40 am
Forum: Off-Topic
Topic: Tobuscus Every Day
Replies: 11
Views: 3820

Re: Tobuscus Archive

>castaway forum gets established
>instantly made a thread about some eceleb
by Kvasorob
Fri Feb 13, 2026 1:41 am
Forum: Castaway Meta
Topic: Justice for pd_watergate and cp_metalworks
Replies: 9
Views: 1959

Re: Justice for pd_watergate and cp_metalworks


Watergate is hot garbage and needs to stay gone for good. I don't have any strong feelings towards Metalworks.


Watergate is probably the best player destruction map out of all they added, let alone non-halloween themed ones.
And I don't see how it is different from any koth map really, with ...