Balloon Race and Airfield Fixes

Maps, textures, props, sounds, and anything related for Team Fortress 2
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Scout
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Balloon Race and Airfield Fixes

#1 Post by Scout »

I'm very new to using Hammer, I hope I didn't screw anything up. Tested both on a local server and they seemed to work fine.
Balloon Race: Spawn doors stay unlocked after the first point is capped + Sudden Death doesn't blow up both balloons and kill everyone who touches the RED balloon + Potential fix for crashes? (see spoiler for more info)

► Show Spoiler

Airfield: Out-of-bounds exploit fixed

Download: https://files.catbox.moe/b2fnj9.zip

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Re: Balloon Race and Airfield Fixes

#2 Post by Gabber »

W

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Re: Balloon Race and Airfield Fixes

#3 Post by Suspicious Carl »

Scout wrote: Mon May 11, 2026 7:01 pm

I'm very new to using Hammer, I hope I didn't screw anything up. Tested both on a local server and they seemed to work fine.
Balloon Race: Spawn doors stay unlocked after the first point is capped + Sudden Death doesn't blow up both balloons and kill everyone who touches the RED balloon + Potential fix for crashes? (see spoiler for more info)

► Show Spoiler

Airfield: Out-of-bounds exploit fixed

Download: https://files.catbox.moe/b2fnj9.zip

@slitti what happened

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random
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Re: Balloon Race and Airfield Fixes

#4 Post by random »

These look fine to me at a glance, both have been added to the rotation in place of the base maps

Oh, they never lie. They dissemble, evade, prevaricate, confound, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish and are generally perfectly capable of contriving to give one an utterly unambiguous impression of their future course of action while in fact intending to do exactly the opposite, but they never lie. Perish the thought.
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