Hello, the week of June 11-June 18 is the official anniversary of Castaway's inception back in 2024.
If this is your first time around, this is our birthday week. This week we'll be celebrating castaway with a bunch of fun and wacky changes.
To start off with, here's the changes that will be global the entire week.
-
Quake Sounds Plugin: This plugin enables quake sound effects for various events. You can disable it with the !quake command
-
32 player servers: To compensate for higher player counts, and just to add a bit more chaos, servers will be going to 32 players all week.
-
Custom rotation: We will be running the custom map rotation for the duration of the week, with some additions (listed below)
-
Randomizer: The randomizer plugin, described below, will be available to use all week and enable on a per-map basis via voting.
The additional map rotation is as follows:
-
cp_oranges_rc1: A textured version of cp_orange
-
mario_kart: The original version of mario kart. No additions.
-
wacky_races_v2: Another map similar to balloon race, we ran this during april fools
-
pl_minepit: Minecraft themed payload map
-
cp_lazytown_lazydaze_b6: An edit of cp_lazytown just with a little bit better visuals
-
tf2ware_ultimate: The most modern version of tf2ware using vscript only and no plugin. No idea how this will mesh with the reverts plugin
-
harbl_hotel: Another classic map similar to mario_kart but much smaller and more meme filled
Note that for the map rotation, some of these were added via the workshop, so doing !nominate <name> may not work. You can still nominate via the !nominate menu
For the randomizer plugin, here is what you need to know
-
Can be voted any time, a single player can start the vote with !voterandomizer or !randomizer. Requires >50% of the server to vote yes
-
If voted, it will be enabled for the duration of the map, and disabled the following map. It cannot be disabled - think carefully before you do this.
-
If the vote fails, it can be voted for again in 5 minutes.
-
This will probably break tf2ware so I would advise against voting for it with that map on
And lastly, here's a weekly schedule for some daily events
-
June 13th, 8pm EST: Castaway Movie Night. I will be showing Pirates of the Caribbean and Master & Commander starting at the regular session time for NA on Saturday. Unfortunately for EU players you'll need to stay up or wake up early to catch this, no better time really (which is why it's on Saturday). I encourage you to hang out in the server while the movies are on
-
June 14-16th: Powerful Reverts. On these days we'll enable the "powerful reverts" which enables a few reverts deemed overpowered
-
June 19th: 24h Session Starting on the NA session for June 19th, try to keep NA (or alternatively any server) populated for 24 hours. It may involve swapping to germany, but traditionally we've done it on one server only.
If I could recommend, don't burn yourself out on all the silly stuff immediately. You should play some regular maps every once and a while to give the silly maps a bit more kick (this extends to Randomizer too, try playing a full round of the map first before you turn it on!)
As of writing this, there's some issues with the revert plugin due to hacking it to function with the randomizer one. These issues will be ironed out over the next day or two
That concludes all the need-to-know information for this anniversary.
On the topic of running a server community
Now that we're two years in this seems like a good time to revisit my old version of this post that I made on the steam forums.
Castaway was created essentially on a whim, because I saw some people discussing making servers back in June 2024, so I thought "why not, I have the ability and the knowledge and it seems like an entertaining project" and decided to spin up some servers. NA was the first set of servers, followed by SG and then EU, both by request. I wasn't really expecting much out of the servers, to start out we had a lot of trouble filling sessions up, and regions other than NA were pretty dead. If you told the me then that we'd be this far today, I would certainly be surprised. The TF2 community server sphere was (and perhaps still is) pretty bleak - very few servers, what few existed had poor rulesets or insufferable communities, with only a few exceptions.
Reverts was never the goal of Castaway, we didn't have them for the first few months in fact, my goal has always been to create a tight knit community to play TF2 and have fun, so that I could hop on and play whenever I wanted. It's a fairly selfish goal, but I would say we've succeeded above and beyond what I'd expected. I think it was the correct decision to not chase raw player counts but rather to foster a group of dedicated players, who genuinely care about the servers and the community. These people stick with us through hardships, through ddos, server outages, raids, what have you, and they keep coming back. I thank everyone who is a regular player on the servers, without you we wouldn't be where we are today.
I suspect chasing players as a raw goal is the incorrect way to go about things. I think people who are dedicated to a cause are willing to go to much further lengths than those who come together merely out of proximity. We've seen it in this community, we have people who make art, animations, videos, maps, and spend hours and hours every day just because they're dedicated to the community. I think that for certain other communities, there's no "higher power" people can dedicate themselves to, so it just ends up being loose disconnected friend groups. When people care about the community itself, not just the few people they play with, it generates more dedication which cyclically helps create more of these people. For example, with something like Skial, I don't think anyone has any loyalty to Skial as a "community," or very few people do anyways. It's popular because they have a lot of servers that get filled, if people had alternatives they wouldn't care whether they join Skial or not. On the other hand, even if there are other weapon revert servers, I can be sure that the majority of our playerbase will stick here. Loyalty is not bought or paid for, it's earned - and I am glad to know that I've earned the loyalty of so many people. Our initial growth was due to some videos by our favorite e-celeb, but I don't think that's why we've retained players. I would say it is our playerbase which is why we've managed to stick around all this time. I fully believe in word of mouth advertising, I don't think we need banners and videos explaining why you should play. If the server is good enough, we'll get people over time.
My original vision for the servers was to have as little moderation as possible, allowing people to say or do whatever they wanted. I believe this was partially successful. I also believe this would have been fully successful had this been attempted 15 years ago. Unfortunately I don't think complete freedom is something that can be reconciled in the modern internet, never before have we seen people so dedicated to ruining things and destructive behavior as we do now a days, so such freedom isn't going to work for everyone. I think ultimately the solution was just to remove a few bad apples, take the reputation hit of not being completely permissive, for the sake of the community. It seems to have worked so far. I think certain people just care more about drama and stirring thing sup than they do about having fun and playing, and such people are easily identifiable. As evidenced multiple times over the course of our short history, if you remove the people doing most of this complaining about nonexistent issues, the problems vanish overnight as no one else really cares, they simply join bandwagons over whoever talks the loudest. I think we've reached a good place where there's not nearly as much animosity between people (with a few minor exceptions). In the end, there are a lot of people out there in the world, I don't think losing one or two people every once and a while is an issue and it can be beneficial. We have had community splits in the past, and I've likened it to excising a tumor, which is a little harsh but has mostly been accurate. I don't mind if people don't like our community, they are free to join others or start their own servers - we have plenty of people here who do like it, enough to fill a server up every day which is enough for me. These people go off and form their own servers, and it ends up being beneficial for everyone involved, and more servers are created in the community server sphere.
I am not on a crusade for anything personally - I just want to have a server I can play on and a community I can enjoy. I can't play on two at once, so whether we fill two at once isn't important to me. I don't really care about quickplay or casual anymore, I haven't played casual in nearly two years at this point and I don't ever plan to go back. I don't have any faith in Valve changing things, so I think the correct thing to do for the TF2 community is to just assume they won't, and to create our own game. We can create what we envision through community servers, we don't need valve. The experience I get on castaway is pretty close to ideal, so I see no reason to change it or the rest of TF2 when all my needs are satisfied. I wouldn't discourage others from campaigning, because of course casual being killed is better for the long term health of the game, but it's not something I'll do. I think that overall just sitting and leaving things as they are, letting our community evolve organically without needing constant changes, is the correct move and it hasn't driven me astray yet.
I am quite content with having reached two years, and I hope for many more to come. If we get to five years, I'll be very happy.
Happy birthday, Castaway









