Weapon Reverts Megathread

Discussion about the Weapon Reverts plugin we use
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loodie
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Re: Weapon Reverts Megathread

#211 Post by loodie »

this DR actually gives spy a chance against pursuing pyros so its good imo

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DelabLeFou
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Re: Weapon Reverts Megathread

#212 Post by DelabLeFou »

Remove the Blutsauger revert, people who actually play medic (not slitti) know that the "downside" of less self health regen is basically non existant if you're actually good at the class, and that is because

  1. Health Regen heals more the longer you are out of combat
  2. Medics especially heals even more from self regen if he's healing an injured teammate
    In other words, get good. A weapon shouldn't be made LESS fun just because a shit medic doesn't know how to do his job, and occasionally demolishing a heavy with crits is fun, getting like 2 extra health regen is boring and irrelevant in the grand scheme of things.

Also for the battalion's I vouch for the unreverted, who cares about popping it more often, 600 damage is already generous and not that hard to charge if you have a medic, you know what people do care about? Not having extra health

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Suspicious Carl
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Re: Weapon Reverts Megathread

#213 Post by Suspicious Carl »

bring back reverted battalions and tank buster for real!
also i really do hate this new dead ringer, i been using it alot lately but im not a spy main so do with that as you will

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huutti
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Re: Weapon Reverts Megathread

#214 Post by huutti »

give us og tide turner

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Suspicious Carl
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Re: Weapon Reverts Megathread

#215 Post by Suspicious Carl »

huutti wrote: Mon Jul 06, 2026 7:23 am

give us og tide turner

completely agree on god fr fr no cap, cause the OG turner lacks something this turner has which is the ability to get charge back just from killing someone period, meaning you can just be walking, kill someone and then get charge back, so this version gives charge for a melee kill no matter what but people shooting you can fuck a charge and its not 100% charge back, but OG turner can only give you charge for killing while charging (also shield bash kills, shield bash into crit swing, and theres a long grace period when charge is over to secure a kill) but nobody can stop your charge by shooting you and you get it all back

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Appolz (with a z)
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Re: Weapon Reverts Megathread

#216 Post by Appolz (with a z) »

Damage reduction creates an objectively better Dead Ringer
Speed boost creates an objectively better Invis watch
I think being able to rapidly steal every health/ammo pack in the zip code and dip is more fun, but being able to tank backstabs is funny af and objectively stronker

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Re: Weapon Reverts Megathread

#217 Post by Suspicious Carl »

pls re-add god buster set and battalions

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Re: Weapon Reverts Megathread

#218 Post by huutti »

Gameplay revert: Add taunt sliding plugin and set tf_allow_sliding_taunt 1. This makes players slide for a bit when taunting like the old days

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