I have decided to make a KOTH version of Goldtooth.
More info:
Added doors to two of the spawn exits.
Respawn wave times are the same as on Nucleus (and most other KOTH maps); point unlock delay is the same as well. Point capture time unchanged from Arena.
Pickup changes: existing small health pack changed to full, medium ammo packs added to balconies, small ammo and health packs added to sides of the buildings.
I have decided to make a KOTH version of Goldtooth.
More info:
Added doors to two of the spawn exits.
Respawn wave times are the same as on Nucleus (and most other KOTH maps); point unlock delay is the same as well. Point capture time unchanged from Arena.
Pickup changes: existing small health pack changed to full, medium ammo packs added to balconies, small ammo and health packs added to sides of the buildings.
while your at it if you feel like it, it would go a long way if you make a version of rd_uplink that adjusted the point values to match asteroid, the map is great but the rounds go by too quickly because the point values are changed
uplink: plays to 200, small bots- 10, medium bots- 15, big bots- 20
asteroid: plays to 300, small bots- 5, medium bots- 10, big bots- 15
not sure if he changed the respawn times on the bots