koth_goldtooth & ctf_battle_creek_2023_b1_fix

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Scout
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koth_goldtooth & ctf_battle_creek_2023_b1_fix

#1 Post by Scout »

I have decided to make a KOTH version of Goldtooth.
More info:

  • Added doors to two of the spawn exits.
  • Respawn wave times are the same as on Nucleus (and most other KOTH maps); point unlock delay is the same as well. Point capture time unchanged from Arena.
  • Pickup changes: existing small health pack changed to full, medium ammo packs added to balconies, small ammo and health packs added to sides of the buildings.

I also fixed the doors on Battle Creek.

Download both: https://files.catbox.moe/gyihmk.zip

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Gabber
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Re: koth_goldtooth & ctf_battle_creek_2023_b1_fix

#2 Post by Gabber »

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banifatsiy04
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Re: koth_goldtooth & ctf_battle_creek_2023_b1_fix

#3 Post by banifatsiy04 »

battle creek was unplayable with the doors, but is still a largely unfinished alpha map
ty for the fixes though

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Suspicious Carl
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Re: koth_goldtooth & ctf_battle_creek_2023_b1_fix

#4 Post by Suspicious Carl »

Scout wrote: Mon Jul 06, 2026 6:04 pm

I have decided to make a KOTH version of Goldtooth.
More info:

  • Added doors to two of the spawn exits.
  • Respawn wave times are the same as on Nucleus (and most other KOTH maps); point unlock delay is the same as well. Point capture time unchanged from Arena.
  • Pickup changes: existing small health pack changed to full, medium ammo packs added to balconies, small ammo and health packs added to sides of the buildings.

I also fixed the doors on Battle Creek.

Download both: https://files.catbox.moe/gyihmk.zip

while your at it if you feel like it, it would go a long way if you make a version of rd_uplink that adjusted the point values to match asteroid, the map is great but the rounds go by too quickly because the point values are changed
uplink: plays to 200, small bots- 10, medium bots- 15, big bots- 20
asteroid: plays to 300, small bots- 5, medium bots- 10, big bots- 15

not sure if he changed the respawn times on the bots

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