Map Rotation Megathread

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DelabLeFou
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Re: Map Rotation Megathread

#31 Post by DelabLeFou »

DelabLeFou wrote: Sun Feb 22, 2026 6:31 pm

I've yet to play on half of the new maps, saturday didn't have them, my overall thoughts so far:

Silvertrail is really bad, not even the fun kind of bad, was obviously meant to be an experiment from the creator
Mach gets really boring after like 5 minutes, we already have vikings, barn and convoy for meme ctf map, we didn't need a fourth one imo
Panic is probably the best custom PLR map we've tried but it's still not very good, it's a C tier at best and I'd keep it for weekends if not outright remove
Redbounty is one I suggested, it's pretty mid, I was hoping cp_ferrum would get added and for redbounty to be considered, not the opposite
Airfield is great, no complain there

Replace silvertrail with method, mach with quarry (taking Carl's words for it)

Finally got to play on most of the new maps, and I'm mostly disappointed

Wildcat is a bit too confusing, not terrible but could be better

Basalt, I didn't like, I know a lot of people did but I found it awkward to play on

Hills, it's fine, but there's a lot of better koth maps

Munitions, was looking forward to trying it, ended up being very disappointed, underbaked and unfinished, rooms are too big and too empty. A shame that Rumford hasn't made it in but this has.

System, can't do much on it beside camp on your base or go on the enemy base, get 1 kill then die, the cart gimmick is fine

Oldwood, decent, probably the best CTF map we got, but not that amazing either

I still haven't tried priderock or radiant, the former is probably shit while the second is probably a meme map akin to barn and vikings

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Re: Map Rotation Megathread

#32 Post by Kvasorob »

DelabLeFou wrote: Sun Mar 08, 2026 6:51 pm
DelabLeFou wrote: Sun Feb 22, 2026 6:31 pm

I've yet to play on half of the new maps, saturday didn't have them, my overall thoughts so far:

Silvertrail is really bad, not even the fun kind of bad, was obviously meant to be an experiment from the creator
Mach gets really boring after like 5 minutes, we already have vikings, barn and convoy for meme ctf map, we didn't need a fourth one imo
Panic is probably the best custom PLR map we've tried but it's still not very good, it's a C tier at best and I'd keep it for weekends if not outright remove
Redbounty is one I suggested, it's pretty mid, I was hoping cp_ferrum would get added and for redbounty to be considered, not the opposite
Airfield is great, no complain there

Replace silvertrail with method, mach with quarry (taking Carl's words for it)

Finally got to play on most of the new maps, and I'm mostly disappointed

Wildcat is a bit too confusing, not terrible but could be better

Basalt, I didn't like, I know a lot of people did but I found it awkward to play on

Hills, it's fine, but there's a lot of better koth maps

Munitions, was looking forward to trying it, ended up being very disappointed, underbaked and unfinished, rooms are too big and too empty. A shame that Rumford hasn't made it in but this has.

System, can't do much on it beside camp on your base or go on the enemy base, get 1 kill then die, the cart gimmick is fine

Oldwood, decent, probably the best CTF map we got, but not that amazing either

I still haven't tried priderock or radiant, the former is probably shit while the second is probably a meme map akin to barn and vikings

radiant might be the best out of the bunch and it's an actual map and it's robot destruction, but it's layout is kinda mazey and gimmicky, and yeah it still doesn't play that well, try it when you'll be able to.

But yeah I agree with the rest, most maps are underwhelming and I may as well wouldn't even play them at all, though generally I don't like majority of custom maps castaway has except skyscraper and garbage day and maybe couple more I can't rememeber. And I feel like a lot of people share this attitude because I also basically never see a custom map like vikings when I play, thankfully, though I also play EU most of time. default map pool just has enough of solid maps to fuel an entire sesh for a day, and to play the next day and restart the previous day's maps and play them again. I am all for trying out new stuff and it's hard to rival original maps obviously, but majority of custom maps we have right now just dont feel any interesting to me and in fact I want to play the server less if it's on some obscure or boundary.

Maybe in future my opinions might change but for now I never feel like weekends are any different from weekdays, most people vote/nominate vanilla maps anyway and I can't try most new maps for a month now at this point, but every time I tried a new map I only knew disappointment, still haven't played priderock and I already heard that it's not that great. Only exception to all of this is oldwood, it's a pretty decent dm map, also reminds me a lot of dod_colmar because of visuals

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Re: Map Rotation Megathread

#33 Post by Asmo »

This is a pretty cool map, really nails the early TF2 aesthetic. You should add it in the next batch of custom maps.

CTF Vault
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Re: Map Rotation Megathread

#34 Post by random »

I'd like to set up a poll for maps in the next few days. This is going to be a rather large and sweeping poll because we have so many maps now. I want to have a poll for some of the lesser played official maps to be moved to the weekend rotation, for example haarp. This might also mean other official maps could return weekend-only, like watergate. This one will take a long time to set up due to the sheer number of maps so I'll do it when I get time

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Re: Map Rotation Megathread

#35 Post by PepsiMax [SAC] »

I think it's high time we did some culling to the map pool. Right now there's 96 maps in regular rotation. 125 on the weekends.

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Re: Map Rotation Megathread

#36 Post by skosgo »

Warpath is a really old map that I genuinely think the server would have a lot of fun playing especially with the weapon reverts.

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Re: Map Rotation Megathread

#37 Post by DelabLeFou »

skosgo wrote: Sun Mar 29, 2026 12:09 am

Warpath is a really old map that I genuinely think the server would have a lot of fun playing especially with the weapon reverts.

Image

This looks like it was made in 2 hours, stop suggesting maps just because it's le heckin old nostalgiarino, look at the last time we got a bunch of custom maps, 80% of them turned out to be bad

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Re: Map Rotation Megathread

#38 Post by Asmo »

I've got some map suggestions for the up and coming New Delhi server. I also elect Delab as the admin of this region.

Payload Toilet Water
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Attack/Defend Toilet Bowl
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Payload Upward Pro
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Payload Poodoo
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Payload Poo Rush
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🇮🇳 🔥

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Re: Map Rotation Megathread

#39 Post by DelabLeFou »

Asmo wrote: Tue Mar 31, 2026 7:26 pm

I've got some map suggestions for the up and coming New Delhi server. I also elect Delab as the admin of this region.

Payload Toilet Water
Image

Attack/Defend Toilet Bowl
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Payload Upward Pro
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Payload Poodoo
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Payload Poo Rush
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🇮🇳 🔥

Blud is making indian delab jokes in the big 26

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Re: Map Rotation Megathread

#40 Post by cyber »

Please add CTF Facing Worlds 2011

https://gamebanana.com/mods/70710

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Re: Map Rotation Megathread

#41 Post by Suspicious Carl »

a new robot destruction map just got posted to the workshop, that shits ultra rare we need to try this out and see if its good
https://steamcommunity.com/sharedfiles/ ... 3698548391
the other one seemed polarizing lets give this a go
EDIT: also a special delivery map, we love doomsday and asteroid fog we GOTTA try these
https://steamcommunity.com/sharedfiles/ ... 3696631536

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Re: Map Rotation Megathread

#42 Post by Scout »

Suspicious Carl wrote: Mon Apr 06, 2026 5:49 am

a new robot destruction map just got posted to the workshop, that shits ultra rare we need to try this out and see if its good
https://steamcommunity.com/sharedfiles/ ... 3698548391
the other one seemed polarizing lets give this a go
EDIT: also a special delivery map, we love doomsday and asteroid fog we GOTTA try these
https://steamcommunity.com/sharedfiles/ ... 3696631536

I second these, from running around them in-game the SD map is my favorite of the two but the RD map is probably good as well

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Re: Map Rotation Megathread

#43 Post by Asmo »

Suspicious Carl wrote: Mon Apr 06, 2026 5:49 am

a new robot destruction map just got posted to the workshop, that shits ultra rare we need to try this out and see if its good
https://steamcommunity.com/sharedfiles/ ... 3698548391
the other one seemed polarizing lets give this a go
EDIT: also a special delivery map, we love doomsday and asteroid fog we GOTTA try these
https://steamcommunity.com/sharedfiles/ ... 3696631536

I saw those on the workshop last week. I walked around both on a LAN server and Uplink seemed mediocre, but maybe it plays well. Eschaton looked very promising, would love to try it on a full server.

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Re: Map Rotation Megathread

#44 Post by skosgo »

DelabLeFou wrote: Mon Mar 30, 2026 3:10 pm
skosgo wrote: Sun Mar 29, 2026 12:09 am

Warpath is a really old map that I genuinely think the server would have a lot of fun playing especially with the weapon reverts.

Image

This looks like it was made in 2 hours, stop suggesting maps just because it's le heckin old nostalgiarino, look at the last time we got a bunch of custom maps, 80% of them turned out to be bad

Im not suggesting it because of that. Its a genuinely fun map. I also dont know why you care. Ive never seen you on the server before literally only on this thread

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Re: Map Rotation Megathread

#45 Post by PepsiMax [SAC] »

I completed the custom map poll. About Mannpower, if it is added to rotation it should be like PASS Time where we just pick the single best map and call it a day. From my memory, Thunder Mountain was the only fun Mannpower map. It's super open, so you got the most out of the grappling hook gimmick and gave people more room to maneuver around the BS that inevitably comes with the powerups.

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Re: Map Rotation Megathread

#46 Post by Gabber »

no manpower EVER

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Re: Map Rotation Megathread

#47 Post by Gabber »

only somewhat bizarre choice for me was snowplow in the poll, i dont really remember it ever killing the server, while not particularly popular it isnt really comparable to slop like haarp sulfur or degroot imo

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Re: Map Rotation Megathread

#48 Post by Gabber »

also my niglet im going fucking crazy i swear to god i remember both outback and deadwood being added to main months ago mandela effect or what

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Re: Map Rotation Megathread

#49 Post by random »

Gabber wrote: Thu Apr 23, 2026 8:42 am

also my niglet im going fucking crazy i swear to god i remember both outback and deadwood being added to main months ago mandela effect or what

I don't recall them ever winning polls to be added

Oh, they never lie. They dissemble, evade, prevaricate, confound, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish and are generally perfectly capable of contriving to give one an utterly unambiguous impression of their future course of action while in fact intending to do exactly the opposite, but they never lie. Perish the thought.
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Re: Map Rotation Megathread

#50 Post by random »

I'll probably be ending the map vote today, get in your vote if you haven't yet

Oh, they never lie. They dissemble, evade, prevaricate, confound, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish and are generally perfectly capable of contriving to give one an utterly unambiguous impression of their future course of action while in fact intending to do exactly the opposite, but they never lie. Perish the thought.
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Re: Map Rotation Megathread

#51 Post by Suspicious Carl »

Suspicious Carl wrote: Mon Apr 06, 2026 5:49 am

a new robot destruction map just got posted to the workshop, that shits ultra rare we need to try this out and see if its good
https://steamcommunity.com/sharedfiles/ ... 3698548391
the other one seemed polarizing lets give this a go
EDIT: also a special delivery map, we love doomsday and asteroid fog we GOTTA try these
https://steamcommunity.com/sharedfiles/ ... 3696631536

both of these need to be added on the next batch of maps, special delivery and robot destruction maps are rare as hell we need to try what we can, SD, RD, and TR all deserve far more maps!
@Asmo you posted another rd map in the group chat the other day right, what was that called

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Re: Map Rotation Megathread

#52 Post by Scout »

Arena map suggestions (in addition to Coavel):



The version of Cactus Canyon we use is inaccurate; it has some custom changes made to the second stage:
Image
Official: Image Image
Custom: Image Image

This Mega folder linked on the workshop page contains actual old versions of the map.
raw: pl_cactuscanyon_20140821_214724
repack: pl_cactuscanyon_b7



Also posting that other RD map:
Spigot
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Re: Map Rotation Megathread

#53 Post by random »

I don't know when I will decide to do this, but just looking at this thread this is what I'd probably add right now at a brief skim:

Feel free to give more suggestions, or run around in any of these maps to give preliminary opinions such as if they're broken or just bad - I did this by just looking at screenshots of the maps. We could use some more variety in payload, pass time (if any good custom maps exist), tc, and all the scarce/specialized gamemodes (which is why I'm eager to try more sd/rd even if they end up being mediocre).

I would also like to know if there's any "iconic" custom maps we're missing that would be good to add, since at some point I think our rotation will be too large to keep adding maps and doing it sooner rather than later would be good. If you are looking for lazytown in particular, I think it wouldn't be great despite being iconic, I can't see anyone wanting to play it for a full 45 minutes

Scout wrote: Wed May 06, 2026 6:15 pm

The version of Cactus Canyon we use is inaccurate; it has some custom changes made to the second stage

Do you know what other changes are made? If that's all, I'd be more inclined to keep the version we have as it seems to be liked by everyone, and that dropdown in particular seems fine to help blue push that point, which can be hard to push at times.

Oh, they never lie. They dissemble, evade, prevaricate, confound, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish and are generally perfectly capable of contriving to give one an utterly unambiguous impression of their future course of action while in fact intending to do exactly the opposite, but they never lie. Perish the thought.
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Re: Map Rotation Megathread

#54 Post by Scout »

random wrote: Thu May 07, 2026 2:54 am
Scout wrote: Wed May 06, 2026 6:15 pm

The version of Cactus Canyon we use is inaccurate; it has some custom changes made to the second stage

Do you know what other changes are made? If that's all, I'd be more inclined to keep the version we have as it seems to be liked by everyone, and that dropdown in particular seems fine to help blue push that point, which can be hard to push at times.

Those are the only two changes, I believe

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Re: Map Rotation Megathread

#55 Post by Suspicious Carl »

CTF WIRETAP!

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Re: Map Rotation Megathread

#56 Post by Gabber »

@random nigga, you didnt update the airfield version to fix

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Re: Map Rotation Megathread

#57 Post by Asmo »

Got some more custom map suggestions

  • Rafters
    2-Stage Attack/Defend map set in a canyon mining facility. Blu starts at the bottom of the Valley and has to fight their way to the top.
    ImageImage

  • Swerve
    Beautiful, tight-knit, fast-paced King of the Hill map set on a cool summer night in the American southwest.
    ImageImage

  • Blackmoose
    Half-Life inspired single stage payload map set in an underground research facility. Honesty, I just want this to pair with Henry's soundboard.
    ImageImage

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Re: Map Rotation Megathread

#58 Post by Scout »

There are 3 maps on the Castaway map download page that were never tried on the servers:

I'd like to try Follower at the very least, right now we only have 2 custom 5CP maps.

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