Re: Weapon Reverts Megathread
this DR actually gives spy a chance against pursuing pyros so its good imo
this DR actually gives spy a chance against pursuing pyros so its good imo
Remove the Blutsauger revert, people who actually play medic (not slitti) know that the "downside" of less self health regen is basically non existant if you're actually good at the class, and that is because
Also for the battalion's I vouch for the unreverted, who cares about popping it more often, 600 damage is already generous and not that hard to charge if you have a medic, you know what people do care about? Not having extra health
bring back reverted battalions and tank buster for real!
also i really do hate this new dead ringer, i been using it alot lately but im not a spy main so do with that as you will
give us og tide turner
completely agree on god fr fr no cap, cause the OG turner lacks something this turner has which is the ability to get charge back just from killing someone period, meaning you can just be walking, kill someone and then get charge back, so this version gives charge for a melee kill no matter what but people shooting you can fuck a charge and its not 100% charge back, but OG turner can only give you charge for killing while charging (also shield bash kills, shield bash into crit swing, and theres a long grace period when charge is over to secure a kill) but nobody can stop your charge by shooting you and you get it all back
Damage reduction creates an objectively better Dead Ringer
Speed boost creates an objectively better Invis watch
I think being able to rapidly steal every health/ammo pack in the zip code and dip is more fun, but being able to tank backstabs is funny af and objectively stronker
pls re-add god buster set and battalions
Gameplay revert: Add taunt sliding plugin and set tf_allow_sliding_taunt 1. This makes players slide for a bit when taunting like the old days