Search found 7 matches

by SnK | Snakes and Knives
Fri May 29, 2026 6:51 pm
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread



If that's the case the damage needs to be adjusted to match how pre JI pyro was. The new particles are too dense to have the same damage numbers attached. I've seen multiple cases now where pyro instantly deletes classes with just throwing flames around instead of the flame set ups pre JI pyro ...
by SnK | Snakes and Knives
Thu May 28, 2026 11:58 pm
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread



I don't think flames themselves are in a bad position in the current patch of the game. Why would there need to be a flame revert?

If I recall the discussion when this was originally being worked on, it was regarding trying to get flamethrowers back to pre-JI and this was seen as a decent ...
by SnK | Snakes and Knives
Thu May 28, 2026 11:04 pm
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread






The issue were flames were extremely broken when JI first dropped. The videos I posted show this. The new particles broke much of how pyro's flame damage was intended to work originally. There was latter a March 28, 2018 update that explained why flamethrowers were nerfed.



I don't think ...
by SnK | Snakes and Knives
Thu May 28, 2026 9:45 pm
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread



I think readding the particle density requirement would fix this. I'm not sure when this was changed in the server settings. Is there a log for server balance changes?

The idea was to revert the blue moon flame nerf and bring the flames back to what they were when JI first dropped. Would have ...
by SnK | Snakes and Knives
Thu May 28, 2026 8:19 pm
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread


I definitely want to make sure the flames we have are accurate and it's not overdamaging, trouble is how to fix this. Reverting flame mechanics is not trivial so I don't know how to approach the problem


I think readding the particle density requirement would fix this. I'm not sure when this was ...
by SnK | Snakes and Knives
Wed May 27, 2026 2:04 pm
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread



The current state of balance has destroyed spy's basic gameplay. It feels like spy is being forced into a gun playstyle because he can't make any plays on sentries or combos due to the new flame damage. The change to flame damage to remove damage ramp up based on flame density would work if the ...
by SnK | Snakes and Knives
Wed May 27, 2026 3:24 am
Forum: Weapon Reverts
Topic: Weapon Reverts Megathread
Replies: 190
Views: 66243

Re: Weapon Reverts Megathread

The current state of balance has destroyed spy's basic gameplay. It feels like spy is being forced into a gun playstyle because he can't make any plays on sentries or combos due to the new flame damage. The change to flame damage to remove damage ramp up based on flame density would work if the ...