maps: lazytown and minepit for weekend rotation 100%
quake sounds: 100% agree, i remember last year you were hesitant to add them because new people would have to download them, if you dont consider this an issue anymore then keep it as an option, however if you do keep it, remove the humiliation on the knives cus it straight up tells the server your spy and you just killed someone which fucks with him (it does this with YER and spycicle aswell)
reverts:
-Release Equalizer- hardly noticeable change since you have to be at 1 health to get the 162 damage, nobody would find it way more powerful then what we got
-2013 Dead Ringer- incredible weapon, the one were currently using is disappointing, people might see it and be excited they got the old 90% resis only to realize it scales down like crazy and you die more then you'd think, not to mention pyro across the board is far stronger on castaway and therefore chews through it like crazy, putting it to 2013 edition would help against pyros SO much, and wouldn't be OP
-Release Enforcer- i've discussed this one before but ill say it again, i honestly don't think this would make stock revolver obsolete, yes it would be an objective upgrade when using it with the dead ringer, but the other 2 watches would make it have quite the noticeable downside, taking stock using either of those would likely be preferable
-Croc O Style- this one is a tough sell because i am of the belief the individual weapon doesn't need to be accurate for the set, therefor i don't think we need to nerf the sleeper to get the bonus, the birthday week edition we used was cool because you got the headshot immunity, the extra bullet resis, the extra health AND the jarate explosion on headshot, but the tradeoff is you have to use genuinely the worst sniper rifle in the game (people seem to forget when you have the set its almost an equalizer because you cant headshot them either!), you are extra vulnerable to fire (bushwacka) and your extra vulnerable to explosives which is something to think about considering castaway loves playing airstrike soldier and pyro is buffed, but i understand if you are adamant on having the sets be accurate, if you are, i'd love to see the Saharan set route be taken where the weapons are set to the respective time period only when using the set
-Danger Shield- I'm actually indifferent on this one but i'm starting to lean towards revert, i don't know fully how to feel, i think both this and vanilla have very good use cases because on one hand countering pyro is a great power for sniper since pyro cant spam flares at you and it basically turns off the dragons fury which castaway heads are obsessed with, but on the other hand if flares are an issue why not just use cozy camper? at least with the reverted shield you can tank a quickscope, and the extra health kicks ass when you pair it with the huntsman, i always said huntsman should give a health bonus like gunslinger, and this is it, so i don't mind either way
-Blanket Lunchbox Drop- this one is walking a fine line because it is in some ways blatant custom balance, you can make an argument that dropping is a mechanic and therefor in line with how we treat things like airblast and minigun rampup, but i feel like the gameplay implications here are far more significant then those other 2, not to mention i don't want the banana to overshadow my beloved sammy, truthfully i just really want it on the dalokohs. so I'm going to show support for this and say add it, but im not going to fight for it, if it doesn't get added i completely understand
-Sandvich- man, you already know exactly how i feel about this one. i have fought tooth and nail for a long time showcasing all the ways that this is a perfect addition to the server that brings variety and satisfaction to all parties involved, i invented an entire lunchbox meta, bringing the steak from a fun but useless gimmick to a useful and versatile tool in heavies kit, also developing a beautiful yin and yang synergy with the sandvich that share the same goal but do so in 2 different ways, making everyone happy in the process. In the month from april 20th to may 25th we had began to develop a unique meta for heavy (i dont like using the word meta because it implies you have to use these but i have no better term). steak providing consistent healing and a speed boost to mid, good for 5cp and pocket meds at the cost of only being able to use it once in a while, and not always healing you to full, and the sandvich, which provides the incredible tool of having a bottomless supply of full health whenever you want it, aswell as a get out of jail health drop for you. i could go on forever about how amazing this thing is for the solo heavy, allowing you to charge into a fight, kill, retreat, top up, charge in, kill again, rinse and repeat to your hearts content, never a moment where you aren't ready for battle at the drop of a hat provided you have good gamesense, you can use it to bail out by eating it over and over again until a teammate arrives to take out the enemy, you can use it to brute force capturing a point or progressing the game, and ontop of all of this you get a health drop as a get out of jail free card, the trade off being of course everytime you eat you must lock yourself in place for 4 seconds becoming vulnerable, and the drop is inconsistent and not always available, making it a feature only to use in dire situations or when you know you are able to get it back shortly after. and yes, i fully acknowledge the esoterism and hill that must be climbed in order for the playerbase and newcomers to understand these changes, i acknowledge that we have had to explain to multiple people on multiple occasions that they should equip the steak if they want to throw health to their medics, but we WERE LEARNING. this was a hurdle we had pretty much overcome by the end of it's lifespan, the playerbase at large understood these changes, we developed a meta and right as we were getting comfortable with it, it was yanked away and changed all over again because "its too passive". we are now going on a month without it and what we are left with is 2 lunchbox items that pretty much to the exact same thing and i fear people are beginning to unlearn the hurdle, and if you want to make an argument that there shouldn't be a hurdle in the first place then fine but as far as I'm concerned its just less variety for a class that desperately needs it. since then i have campaigned to bring it back, at the time of writing this, 12 people have come to my aid, showing support. at the time of writing aswell, there are 2 vocal speakers against it. on the night of the 25th when i raged out about it, in the span of 2 hours 7 different people all backed me up, with half of them writing about it in the revert thread and i cannot thank them enough for doing so. statistically basically everyone loved it, everyone continues to love it, and it never needed to be changed in the first place, its time to bring it back! if you want more lore and a deeper explanation of why i love this sandvich so much, go to page 6 of the revert thread and read my massive essay on it
-Tide Turner- this one is absolutely a cope and i probably sound like a moron saying this but i honestly didn't feel like it was a straight upgrade to the other shields, during those 3 days i saw more demoknights using the screen and the targe then i did the turner, perhaps its because they didn't even know it was turned on in the first place but i dont know, i think extra shield damage and really big resistance bonuses are enticing enough to take over a million charges and turn control sometimes...? this also leads into my whole thing about changing the other shields aswell but thats a different topic we've already discussed before, so i highly doubt this will ever get added, but i'd love to see it
BONUS: Short Circuit- I'm including this as a bonus as it doesn't really pertain to the version used during wacky reverts, but its close enough to smissmas 2013 i think its worth mentioning. i have avoided any and all short circuit conversation because it is easily the most volatile and longest revert war we have had which finally ended like 6 months ago, and seeing as the war was in some ways my fault i shut my mouth and appreciated the version we currently use, however now that wacky revert day is over i wanted to bring it up for the first time. don't get me wrong i am fully content and happy with the version we use right now, but me and huutti share the same sentiment that we would love to use the january 9th 2014 edition of it. i fully concede that the smissmas 2013 edition is overpowered and shuts down explosive classes in certain situations, and for a long time i had dreamed of a smissmas lite edition that did the same thing but was just a little less powerful, as it turns out it exists! the version i am proposing uses the same speed and has the same mass AOE deletion ability smissmas 2013 used, but instead of only costing a pitiful 5 metal per attack, it costs 15 per projectile destroyed. i think it would allow you to mass delete projectiles and provide great support but only in smaller bursts. as a plus though you can still get metal from dispensers and carts, perhaps it could be bad when used on the cart, but i think that would be highly preferable to the ball (to be honest i still have delusions about the 2013 edition being fine but the proof is in the pudding, airtrike soldiers become raped bitches when you pull this thing out)
this concludes my list, once again birthday week was a hell of a lotta fun and thank you to everyone who helped fill the sessions
please consider these changes!! i would love to see them get added 