Multiple people have expressed their issues with the current system, a few I remember off the top of my head are:Martin Gooner King jr.: yeah i think this server's only problem is map vetoing
- Map pool includes many unpopular maps that people refuse to play, causing a drop in player counts.
- Some maps are played every night, causing map fatigue.
- Lesser known maps have less chance to win against popular maps
- Some game modes struggle to win (eg. ctf/pl) when against a very popular cp map (eg. cp_5gorge).
- Map nominations are used up within the first minutes of a map switch, giving players with a better connection an greater influence on the map vote.
- The third and fourth map option hardly ever win.
- Extending a map is very rare.
- This isn't how valve official servers used to work.
I believe we should consider adopting a system similar to this, for these reasons:
- Next map vote offers similar functions to !rtv, however it is better because it allows the current round to be played out, and offers players a good idea on what would replace the current map, so they weren't voting blindly.
- Players don't really want to choose from four random choices. In reality, players tend to say things like "we should play payload next" or "I really want to play harvest after this". While there is a democratic appeal to putting multiple map choices against each other, it doesn't really measure how many want to play a map next, just how many prefer one choice over another.
- "Upset" votes are more likely when you ask players in isolation. cp_deadwood would be unlikely to win in a map vote between cp_foundry, balloon_race_v2b, and koth_harvest. Even if players like cp_deadwood, immediately the two top choices would be balloon race (meme choice), versus foundry and harvest (serious choice). Even if deadwood got a few votes, it would never clear the other serious choices and make the runoff vote. BUT, if you made a simple next map vote for cp_deadwood, you could judge the map on its own merits.
- If enabled, the end of round vote could allow for some lesser played maps more play time.
- If desired, the server could stay on the same gamemode until a next map vote, which would feel more similar to old quickplay.
- The next map vote could be restricted to only be allowed once X minutes have passed on a map, to allow enough time for players to join, and to eliminate insta-rtving a map.








