
Opinions on tc_hydro? If you're in the camp of hydro disrespecters - describe it's flaws
Also share any knowledge on the map you have you'd like


That’s a perfect ranking. And the point about sudden death being quite fun makes me honestly wonder if you could experiment with lowering the round timers on tc_hydro. It could be a pretty dynamic thing with rolls in either direction.random wrote: Mon Feb 09, 2026 10:53 am Hydro is a great map though I would say some areas are better than others.
Nota and I have talked about this before but to classify each of the four zones in a word:Then to rank the individual areas
- Dish: The radar dish
- Dam: The zone with the dam
- Power: The indoor electric plant with generators
- Bridge: The warehouse where the point is on a bridge
Overall a high tier map with a lot of variety
- Dish-Power: The cave is cool and I really enjoy this stage
- Dam-Power: This is a classic and so many good rounds happen on it
- Dam-Bridge: A fun connection, many a sudden death happens on this and it's well balanced
- Dish-Bridge: Decent, I find that if teams are balanced this usually results in the Dish side losing
- Power-Bridge: This seems to be a more rare connection for some reason, but it doesn't typically result in great games. Seems slightly biased against the team on bridge
- Dam-Dish: The worst of the main stages, the two tunnels often times means one team goes one tunnel, another team goes the other tunnel, and the round is over with barely any fighting
- Red Base: The better of the two bases. Worse than all other main stages due to how one sided it is, but you have somewhat of a chance if you can get a sentry down in time
- Blue Base: Miserable for blue. Extremely hard to defend and usually comes down to luck


That's crazy because I had the same thought. Mirrored dam-power is awesomeNota wrote: Thu Feb 12, 2026 9:59 am 3:Dam-Power - fighting on the cliffs is fun, this is my favorite stage in the mirrored version, idk why but it is

I couldn't tell you exactly when the wider community started spewing "hydro is a confusing and therefore bad map" but I could probably guess why. The playerbase might be a little too attached to their comfort zones. Casual has enforced the policy of only playing the same few maps, community consensus reached the idea that random = bad, and loadouts are generally more stale in the current vanilla game (excessive nerfs can probably be blamed for this). Hydro is an old map, a pseudo-randomized map, and it was rotting in casual's misc category for the longest time so even less people played and learned it. Combine all of this and you get a map that's often regarded as bad or outdated in the modern day.Buchou wrote: Thu Feb 12, 2026 4:38 pm
I know some of you are pre-Uber update Oldfag GODs who would remember this first-hand, so I'm curious.



Big if true? Looks like I'm picking engineer next time we play Hydro.Kvasorob wrote: Thu Feb 12, 2026 6:09 pm Reworded thread's name and contents to be more broad and encourage to actually discuss and preserve knowledge on hydro.
Fun fact: I discovered yesterday that you can put teleporters on hydro behind some (perhaps all) doors, I didn't yet check uncompiled version but it's safe to assume respawnroom brushes have a slight gap with walls and door, which is interesting choice.
This makes it hard/impossible for enemy to get your teleporter entrance or enemy spies to use your teleporters.
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