Ultimate Castaway HUD + Modpack (WIP)

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Buchou
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Ultimate Castaway HUD + Modpack (WIP)

#1 Post by Buchou »

Hello everyone. I would like to share something I've been working on that I think a lot of you might find useful and might want to add on to your own client.
For over a year now, I have been frustrated that there was no custom HUD/some way to change the item descriptions in the inventory to match the state the weapons are in on Castaway, as it's the server I play on 99% of the time and its balance is the most relevant to me. I have long wanted to check what items do by merely looking at them in my inventory instead of having to check the website or print !reverts to the console.

Turns out you can just edit TF_English.txt and change the descriptions that way. However, it isn't simply a matter of locating a weapon's description and editing it. The way TF2 works, it displays each attribute based on what TF_English.txt tells the game that attribute should say. For certain attributes, like the Sandman's "Alt-Fire: Launches a ball that slows opponents," which exist only on one weapon, it is as easy as editing the text to say whatever you want. In this case, changing the word "slows" to "stuns."

Image

Other weapons are the exact same between Castaway and Vanilla, except that they have had an attribute removed, or a unique negative attribute added. For example, the vanilla Flying Guillotine lacks the "100% critical hit vs stunned players" stat. Luckily, the attribute just above where that should go is only on the Flying Guillotine, so that attribute's text can be appended to accommodate this. This is functionally identical. For unique attributes that need to be removed, you can simply delete the text from TF_English.txt.

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(Note the fact that the old attribute text is right under, and was never actually removed.)

Unfortunately, many weapons have been nerfed over the years by adding some kind of damage penalty or swing speed penalty, etc. Attributes like these are actually only in TF_English.txt once, with a placeholder of what the modified value should be. I assume that the game pulls this number from the item schema. This makes sense to save time and space, but unfortunately it makes our job a lot harder.

My solution so far has been to edit the white text part of the description (which seems to be per-item) to add an addendum.

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If I were to simply remove the "-10% firing speed" text from TF_English.txt, it would remove any firing speed penalty text from all weapons that have one.

It's not perfect, but as far as I know this is the best that we can do in these cases.

If anyone knows of a more elegant solution to this, please let me know. What I plan on doing is making this edited version of TF_English.txt public and adding it to a modpack that includes the 2013 Definitive HUD and the old weapon models and animations.
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Re: Ultimate Castaway HUD + Modpack (WIP)

#2 Post by Buchou »

Some weapons have had their stats tweaked, but they share an attribute with another weapon. For example, the Concheror and the Cozy Camper both have "+4 health regenerated per second on wearer" but the reverted Conch only has +2.

Do you think it would make more sense to represent this by simply putting the correct stat in the white text, or putting a number in the white text that subtracts/adds from the blue text to equal the correct stat?

version A: Image
version B: Image
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Re: Ultimate Castaway HUD + Modpack (WIP)

#3 Post by Scout »

Buchou wrote: Tue Feb 17, 2026 2:58 pm Some weapons have had their stats tweaked, but they share an attribute with another weapon. For example, the Concheror and the Cozy Camper both have "+4 health regenerated per second on wearer" but the reverted Conch only has +2.

Do you think it would make more sense to represent this by simply putting the correct stat in the white text, or putting a number in the white text that subtracts/adds from the blue text to equal the correct stat?

version A: Image
version B: Image
I think version A would make a bit more sense
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Re: Ultimate Castaway HUD + Modpack (WIP)

#4 Post by Buchou »

English.txt patch: https://mega.nz/file/HlBEQA7Z#p3IiSmS-G ... 2iS1PmfHwo

Image

Here is the first version of the TF_English.txt patch. It is not perfect. Ten weapons can't be fixed without editing the item schema which we aren't allowed to do. The remaining weapons share all of their attributes with other weapons and thus do not have a unique attribute to edit. They also don't have default white text description to add to.

Also, the Eviction Notice, Warrior's Spirit, Neon Annihilator, and Homewrecker have their stats broken by reverting other weapons. I figured it was OK to sacrifice these weapons because a) they are already rarely used and b) their stats are not hard to remember. Obviously, this is far less than ideal and would be fixed in future patches if possible.

You should be able to install it by making a new folder in your custom folder called "castaway" (or whatever you like), then placing a folder called "resource" in there, and finally placing tf_english in there.

so the file path is:
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\castaway\resource

Thanks to Scout for help fixing several weapons!

Last edited by Buchou on Thu Feb 19, 2026 8:21 pm, edited 2 times in total.
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Re: Ultimate Castaway HUD + Modpack (WIP)

#5 Post by Buchou »

I have uploaded the mod to Gamebanana.

https://gamebanana.com/mods/654288

Future patches will be uploaded there rather than spamming this thread with more posts.
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Re: Ultimate Castaway HUD + Modpack (WIP)

#6 Post by loodie »

You should add a installation tutorial on the gamebanana page or in the .zip

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Re: Ultimate Castaway HUD + Modpack (WIP)

#7 Post by Buchou »

loodie wrote: Thu Feb 19, 2026 9:59 am

You should add a installation tutorial on the gamebanana page or in the .zip

Yup, that's up next. New patch should be out later.

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Re: Ultimate Castaway HUD + Modpack (WIP)

#8 Post by Scout »

Here's a version that adds nearly every missing weapon (only broken ones are the Homewrecker (which is slightly better now) and Tribalman's Shiv) and makes other fixes too:
https://files.catbox.moe/mtxvhp.zip

Complete list of changes (open spoilers to view lines changed):

► Show Spoiler
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