Asmo wrote: Fri Feb 27, 2026 5:16 pm
random wrote: Fri Feb 27, 2026 3:22 pmNecessarily this would probably mean asteroid, doomsday, and hydro get in as they're the only ones for those gamemodes (radiant doesn't count as it's too new).
There are so many potential areas for a Hydro MGE arenas that it could even be it's own map.
A few obvious choices are:
Radar Dish

Power Plant

Bridge

Red Base

Blu Base

I don't think BLU's base would play that well, it's really rather clausthrophobic and is just an empty box with like 1 or 2 walls to hide behind basically, not to mention it's flat. Most people who MGE will probably play soldiers or scouts - high mobility classes, that make great use of verticality and wide open and most importantly TALL spaces, maps overall benefit from verticality, and in that regard RED base on hydro is much better, it has plenty of verticality, it's round and has some cover and generally interesting to duel in.
Another thing to say, I feel like most people involved in this conversation don't comprehend how HUGE most of these maps are. 5gorge's mid 2nd and 1st are huge wide open areas, hydro is largest map in the game and I am pretty sure it approaches engine's limitations by itself. Granted that's because of amount of optimization and logic elements it has, which can be removed, but that is to say we should be careful and think out what to add and what's worth adding, instead of adding 1488 random maps we played like once, like obscure which literally noone likes but the founder of this thread.
It's also worth mentioning not that many people would probably be willing to download a 100+ MB map or something.
Also yeah, basically all maps in MGE are symmetrical with the exception of badlands spire, gravelpit's C (with huts removed) and granary's first, decisions which I assume were influenced by popularity of these maps at the time and a lot of verticality allowing for good flow and to actually practice. I think hydro's areas and asteroid's B would work well despite assymetricality for similar reasons, but yeah there's a reason, say, dustbowl is not in classic MGE so I don't see a reason in mojave or etc.
Garbage day might work similarly to 5gorge with removing underground passage and elevator together with spawns.
But the issue with arena/koth maps I feel is they are already basically DM maps, they typically have a lot of off space on which you already can duel someone if you want, which is not the same as 5cp, so including them into mge would be redundant, not to mention a lot of them share a lot of similar design choices which also makes it needless to add basically same variations of essentially same layout, there's also a reason only viaduct was chosen for regular mge.