SnK | Snakes and Knives wrote: Thu May 28, 2026 11:58 pm
If that's the case the damage needs to be adjusted to match how pre JI pyro was. The new particles are too dense to have the same damage numbers attached. I've seen multiple cases now where pyro instantly deletes classes with just throwing flames around instead of the flame set ups pre JI pyro had to do. Pre JI pyro was much more flare gun combo focused since that's how pyro secured kills.
That task is more trouble than it's worth, since it is not just the damage itself that changed from the pre-JI flamethrower, but also the way how the flame particles themselves moved.
Because the particles moved differently back then, it also made the damage and how it was dealt different. Back then you could peek a corner and destroy a sentry by just putting your crosshair just inches away from the corner.
Fully reverting back to the pre-Jungle Inferno Flamethrower and its mechanics is a monumental and difficult task. NotnHeavy used to have a separate plugin for reverting to pre-JI flames, but that plugin has been abandoned, broken beyond repair, and is hard to understand. The easiest way to revert it is to fully modify the source code of the game itself but even that is hard. Trying to do it via SourceMod is already a big ask. Unfortunately, NotnHeavy has disappeared from the internet forever as of the time of this writing.
As for the plugin changelog, it is somewhere in the GitHub Wiki pages of the plugin repository. The changelog goes all the way back to 2024.
Currently, the only choices here are 1. keep the flamethrower revert, 2. revert the Dead Ringer back to pre-2013 which had a flat 90% dmg resist regardless of damage taken so you don't melt from Pyros instantly at close range (or revert it to release day 0 which had no recharge cooldown practically), and 3. un-revert the flamethrower; unless someone with a giant brain manages to restore NotnHeavy's old pre-JI Flamethrower plugin and we can finally get back pre-JI flames.
Part of the reason why the Flamethrower was reverted was because the reverted Dragon's Fury was already dominating it in terms of DPS, and the post Blue Moon flamethrower is just really weak because of the flame ramp up mechanic. Because of those nerfs, Pyro was seen as the class with the weakest damage output.