Weapon Reverts Megathread
Posted: Wed Oct 29, 2025 11:43 pm
This topic will be used for discussion of Castaway Weapon Reverts.
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I suggest trying out the pre-Blue Moon pocket pistol with up to +7 health on hit. The healing isn't insignificant unlike the vanilla version and due to its faster fire rate it has potential for great burst damage. It could pair well with sodapopper minicrits
I know everyone likes the current revert and I'm not saying we should permanently switch to using this. Just want to see it out of curiosity
i'd say to just add the sniper set too, pyro set is redundant because of powerjack speedprotons wrote: Sat Feb 07, 2026 7:21 am can we have the item set bonuses for soldier, demo, heavy, and medic back? spy already has it with the modern letranger
pyro and sniper sets are questionable though
i agree with this 100%, add back every item set but pyro, im itching to get my hands on tank buster and croc o stylehuutti wrote: Sat Feb 07, 2026 7:27 ami'd say to just add the sniper set too, pyro set is redundant because of powerjack speedprotons wrote: Sat Feb 07, 2026 7:21 am can we have the item set bonuses for soldier, demo, heavy, and medic back? spy already has it with the modern letranger
pyro and sniper sets are questionable though
dont add the croc set bro sniper being immune to one of his few direct counters is retardedSuspicious Carl wrote: Sat Feb 07, 2026 7:28 ami agree with this 100%, add back every item set but pyro, im itching to get my hands on tank buster and croc o stylehuutti wrote: Sat Feb 07, 2026 7:27 am
i'd say to just add the sniper set too, pyro set is redundant because of powerjack speed
nigga you run vacPasta wrote: Sat Feb 07, 2026 11:25 am dont add the croc set bro sniper being immune to one of his few direct counters is retarded
i'm all for trying out tank buster but (correct me if i'm wrong) i thought we already tried croc-o-style around a year ago and it was removed because of people finding it annoying. still open to testing it out again, but i wouldn't count on it being a permanent thingSuspicious Carl wrote: Sat Feb 07, 2026 7:28 am
i agree with this 100%, add back every item set but pyro, im itching to get my hands on tank buster and croc o style
Hey “lil nigga”, we already do custom balancing. The admins even called it that. That’s not controversial or up to debate. As soon as you mix and match weapon stats from different eras of tf2, you are doing custom balancing. Like it or not.Gabber wrote: Sat Feb 07, 2026 4:54 pm we've been over this shit 10 times KID
no more item sets, because you have to change/ruin the balancing for the weapons for them to even be accurate, no one wants the fucking old brazilian's backup just so they can play with some shit nothingburger of a set
and no lil nigga we are not doing custom balancing
Yeah, I'd prefer that version. The current version being historically inaccurate is the only reason why I'm even entertaining the idea of more item sets.random wrote: Sat Feb 07, 2026 5:37 pm Within the plugin, we have the ability to tweak weapons so that only when used in the set they lose those extra bonuses, for example we have a Saharan version that removes the L'Etranger cloak bonus but only when you also have the YER equipped, and it otherwise applies. It's not active on the servers but it's in the plugin
standalone, with stock scattergun and pbpp, this one you've implemented is debatable, but the only reason I'd use it is that the fast firing speed is kinda fun. because the BFB exists, the whole reason the old pocket pistol existed was to combo with it, and it was perfect for that.random wrote: Sat Feb 07, 2026 6:35 pm
- Pretty boy's pocket pistol reverted to pre-blue moon, which is the modern one but instead of +3 health per hit, it's +7. I'm interested if this makes it good enough to surpass the 15 hp pocket pistol or not
I oppose this change on the grounds that it’s probably not a good idea to make weapon stats dynamic if other players can’t tell which version you have when you have that weapon out. In this instance the game impact is tiny, but there are other item sets where knowing how a weapon is changed is important, which you couldn’t see unless the player used the other weapons in your sight.random wrote: Sat Feb 07, 2026 6:35 pm
- Saharan Spy Historical Accuracy, this makes the L'Etranger not give a cloak bonus only when used in the saharan set, it still gives the cloak bonus if used with a regular knife.
If any item sets were brought back, I could genuinely support these, on the grounds that they would actually be a nerf to the items in question (the powerjack and the brass beast), by splitting their buffs off and forcing players to use less powerful weapons with them (such as the degreaser and the eviction notice). In either case, reverting the item set bonus would actually be a NERF to a weapon in the set. This might be a fairer way to debuff some powerful weapons by giving players a way to earn them back, by adopting different weapons than they’d normally use.random wrote: Sat Feb 07, 2026 5:37 pm Gas Jockey
The set bonus gave 10% movement speed and 10% bullet vulnerability, after the patch it was removed and the Powerjack inherited a 15% movement speed increase and 20% damage vulnerability
Hibernating Bear
The set bonus gave 5% crit resistance, after the patch nothing inherited it though the Brass Beast would go on to receive a 20% damage reduction bonus in Gun Mettle
At least with croc o style none of the weapons as they stand have transfered stats, we're not using that version of the shield so headshot immunity isn't going to stack with anything, tank buster i understand because getting 35% when the flag is deployed is stackingrandom wrote: Sat Feb 07, 2026 5:37 pm So far we have only reverted item sets that lost something in the changeover. In the July 10 2013 patch, all set bonuses were removed and promptly moved to the items themselves, except for a few.
Special Delivery
The set bonus gave +25 hp, after the patch it was removed and the Shortstop inherited a 20% increased healing rate. This was later removed
Tank Buster
The set bonus gave 20% sentry resistance, after the patch it was removed and the Battalions Backup inherited a 15% damage reduction to sentries for everyone in your buff, not just you
Gas Jockey
The set bonus gave 10% movement speed and 10% bullet vulnerability, after the patch it was removed and the Powerjack inherited a 15% movement speed increase and 20% damage vulnerability
Croc-o-Style
The set bonus gave headshot immunity (you couldn't be killed by a headshot, would take 149 for example), after the patch it was removed and the Danger shield inherited a 15% bullet resistance and 20% explosive resistance
Saharan Spy
The set bonus gave reduced decloak sound and 0.5s longer cloak blink time, after the patch it was removed and nothing inherited it, but the L'Etranger was given a 40% increased cloak duration
Expert's Ordnance
The set bonus gave 10% fire damage resistance, after the patch nothing inherited it
Hibernating Bear
The set bonus gave 5% crit resistance, after the patch nothing inherited it though the Brass Beast would go on to receive a 20% damage reduction bonus in Gun Mettle
Medieval Medic
The set bonus gave +1 health regen, after the patch nothing inherited it, though the Amputator would go on to receive a +3 regen while active bonus and -20% damage penalty in the Two Cities update
Overall for the sets that actually matter the most, either we already have them reverted or one of the involved weapons now has a related stat on it. For example if we gave the pyro the gas jockey, it would stack with the existing powerjack, either that or we'd need to set it up so that the powerjack does not get it's own bonus when used with the set. Similar applies to the Tank Buster, Medieval Medic, and Hibernating Bear. The Expert's Ordnance is too minor to really count, and we already tried the post-polycount Croc-o-style and it wasn't liked very much.
On that note, we actually do have an inaccuracy here which is that the L'Etranger received increased cloak as compensation for losing Saharan Spy, but we brought back the set without removing the bonus.
Within the plugin, we have the ability to tweak weapons so that only when used in the set they lose those extra bonuses, for example we have a Saharan version that removes the L'Etranger cloak bonus but only when you also have the YER equipped, and it otherwise applies. It's not active on the servers but it's in the plugin
I am not in favor of trying or adding any of the other sets because they're either too minor to make a difference or would just conflict with existing items to make far more overpowered combinations.
If we are going to still bother with historical accuracy of an item set, then I would like to point out the following:random wrote: Sat Feb 07, 2026 5:37 pm So far we have only reverted item sets that lost something in the changeover. In the July 10 2013 patch, all set bonuses were removed and promptly moved to the items themselves, except for a few.
...
On that note, we actually do have an inaccuracy here which is that the L'Etranger received increased cloak as compensation for losing Saharan Spy, but we brought back the set without removing the bonus.
Within the plugin, we have the ability to tweak weapons so that only when used in the set they lose those extra bonuses, for example we have a Saharan version that removes the L'Etranger cloak bonus but only when you also have the YER equipped, and it otherwise applies. It's not active on the servers but it's in the plugin
I am not in favor of trying or adding any of the other sets because they're either too minor to make a difference or would just conflict with existing items to make far more overpowered combinations.
Hatless. Backscratcher already has a flat bonus damage and melee vuln > no random crits any day.protons wrote: Sat Feb 07, 2026 11:21 pm
- Release Powerjack - Reverted to release, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, +25% dmg bonus, no random crits
- Hatless Update Powerjack - Reverted to Hatless Update, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, 20% melee vuln while active
Hatless, but for reasons expressed above, I am against giving weapons two stats depending on item sets. Much more in favor of making the movement buff not tied to having the weapon out.protons wrote: Sat Feb 07, 2026 11:21 pm
- Release Powerjack - Reverted to release, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, +25% dmg bonus, no random crits
- Hatless Update Powerjack - Reverted to Hatless Update, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, 20% melee vuln while active
I think the general problem with doing item sets this way is it makes weapons forced into a niche. For example let's say the L'Etranger just had the 40% cloak bonus removed in all cases instead of only with the set. This would reduce one of the main reasons people even use the weapon and force it to only be used with the set. Similar for the powerjack, many people use it specifically for the movement speed (such as gap closing with the phlog or when ubered, or running to the front lines faster) and removing it and forcing it to the set means it's less of a generally usable weapon. It's why I don't like the idea of nerfing items generally just for a specific use case of a set, and why nerfing it only when the set is active makes more sense.Pig wrote: Sun Feb 08, 2026 12:43 amHatless, but for reasons expressed above, I am against giving weapons two stats depending on item sets. Much more in favor of making the movement buff not tied to having the weapon out.protons wrote: Sat Feb 07, 2026 11:21 pm
- Release Powerjack - Reverted to release, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, +25% dmg bonus, no random crits
- Hatless Update Powerjack - Reverted to Hatless Update, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, 20% melee vuln while active
New April fools idea: enable all set bonuses while leaving the buffed post-set weapon stats intact. +25% movespeed with powerjack out.random wrote: Sun Feb 08, 2026 1:51 am Is what we have not enough? Do we really need to minmax every individual revert to the point where we go back and forth on something like set bonuses that are too minor to make much of an impact?
Pocket pistol should stay where it was for centuries now because it worked perfectly.random wrote: Sat Feb 07, 2026 6:35 pm I am making two changes which we are going to try out.
- Pretty boy's pocket pistol reverted to pre-blue moon, which is the modern one but instead of +3 health per hit, it's +7. I'm interested if this makes it good enough to surpass the 15 hp pocket pistol or not
- Saharan Spy Historical Accuracy, this makes the L'Etranger not give a cloak bonus only when used in the saharan set, it still gives the cloak bonus if used with a regular knife.
I am in agreeance with Gabber here. The Pocket Pistol has been my go-to secondary ever since we reverted it to pre-Gun Mettle. It's fall damage nullification complements the BFB's double jump penalty perfectly, as it should. I think it's also important to note that the Pocket Pistol is a direct counter to the reverted Loch-n-Load, which was nerfed in the very same update that the Pocket Pistol had it's attributes changed. Yeah the health regen version isn't bad, but it's not any better, and functions as a completely different weapon that tries to solve a problem that scout never had. We need to go back.Gabber wrote: Sun Feb 08, 2026 8:59 am Pocket pistol should stay where it was for centuries now because it worked perfectly.
The +15 max HP combined with the anti-fall damage stat saved me more times than i can count.
The weapon was literally created to pair with the BFB and it serves in that role perfectly since you don't have to jump to save yourself from dying.
protons wrote: Sat Feb 07, 2026 11:21 pm
Realistically with the constraints imposed (and based on how difficult these could be implemented in the plugin), then the Gas Jockey, and the Expert Ordnance can be reverted provided that whenever a player equips those item sets, their respective weapons are reverted to the pre-2013 versions to make the item set play as close and it used to be back then. These might be easier to implement since their weapons are just attribute-based reverts. Ideally, whenever someone equips an item set, their respective weapons are reverted to pre-2013 to accurately depict how the set used to be played.
Oh and for the Gas Jockey set, which pre-2013 version of the Powerjack should it be whenever the item set is equipped? The release Powerjack or the Hatless Update Powerjack? I'm asking this regardless if its implemented in the server or not, I'm asking this more for the sake of the plugin itself:
- Release Powerjack - Reverted to release, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, +25% dmg bonus, no random crits
- Hatless Update Powerjack - Reverted to Hatless Update, no movespeed bonus or dmg vuln, kills restore 75 health with overheal, 20% melee vuln while active